Here is fully textured version. I used my standard workflow, some parts are painted in Mudbox and completed in Photoshop. At the beginning I tried painting in 3d Coat but materials are just too generic, you can make your own materials, stencils and brushes but I would need some more time to do it so I returned to my well confirmed method of making textures. This particular model uses diffuse, specular, glossiness and reflection mask maps, of course there is normal bump that is already visible on the previous screenshot.
Below is completed low poly model using baked normal maps. His Tokarev pistol is missing but I'll make one later. It will use his own texture. Altogether it has 26000 polygons.
Here is textured version. Next I will be working on skeleton and rigging, so he can take some poses.
One with more details visible.