tag:blogger.com,1999:blog-26303600788219942422024-02-19T04:42:19.006+01:00Art Of Ozwhen you deal with art, you deal with everythingArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.comBlogger32125tag:blogger.com,1999:blog-2630360078821994242.post-85370603595578390722022-12-25T19:54:00.016+01:002023-01-03T17:58:00.200+01:00Volkswagen Golf Mk2 & Lada Niva based cars<p>Finally I can post one of the vehicles that I worked on for open world survival game Scum. The vehicle is modular and you can upgrade it as you wish. You can either find a wreck and assemble it yourself to a functional car or buy a car from the dealer in the outpost.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgSN3xp3v96-CiCSXE034TksnaZ0wZeAjIbiHWUGwSPgJDQYNQJufMriXrrpOV0KGRDOruUb0RpvhN3Ap15Ypuz_bQW8BqHvmHHao6p7ROBV28xJ5pt5YYpsF8nykmoUWs2DGL_10w0VD50QBbW3lVU8zwrFyanykpkIYA9kYAfFWyQ4iLtC8UE1EKEww" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img alt="" data-original-height="1235" data-original-width="3072" height="229" src="https://blogger.googleusercontent.com/img/a/AVvXsEgSN3xp3v96-CiCSXE034TksnaZ0wZeAjIbiHWUGwSPgJDQYNQJufMriXrrpOV0KGRDOruUb0RpvhN3Ap15Ypuz_bQW8BqHvmHHao6p7ROBV28xJ5pt5YYpsF8nykmoUWs2DGL_10w0VD50QBbW3lVU8zwrFyanykpkIYA9kYAfFWyQ4iLtC8UE1EKEww=w569-h229" width="569" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi98PqSri_2Z8lwKHXfPTXJvNnLBW1wR5pYBvs3f1160rLdPqVUXHvJ55EuKosvKQCbb7LUISczof_RrhWOiuzw-9L7nGYVNXjLb8PU24Z1H-eumWY8K_RfjM3E9kb8fZ0Mt_MIFrxnanGIM9Fh9uxgj9N7BmI8DpM-JQRHwFx5uCpd9wiQh9g9PWUZpQ" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="" data-original-height="1235" data-original-width="3072" height="229" src="https://blogger.googleusercontent.com/img/a/AVvXsEi98PqSri_2Z8lwKHXfPTXJvNnLBW1wR5pYBvs3f1160rLdPqVUXHvJ55EuKosvKQCbb7LUISczof_RrhWOiuzw-9L7nGYVNXjLb8PU24Z1H-eumWY8K_RfjM3E9kb8fZ0Mt_MIFrxnanGIM9Fh9uxgj9N7BmI8DpM-JQRHwFx5uCpd9wiQh9g9PWUZpQ=w569-h229" width="569" /></a></div><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><br /></div><div style="text-align: left;"><div>Here is another one based on Lada Niva.</div><div><br /></div></div><div style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEivQTx8vLlnEwRTvXIw41qa4Ac2K7e_4-CFoHU9Es9HzdjgjSlUS5wMhWnbNc9VoLQQCO5MxmHnUM8KzVmorFytCQHgy2SEkhrRjdkKVsCMV32cxb_lP0vx1P6ZClBYjCbddS--mdpwI9Quw-dcNSGDaoXgOHazAuxTu2CScb3Ig4KOU9X-CKehgmeyWw" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img data-original-height="1235" data-original-width="3072" height="230" src="https://blogger.googleusercontent.com/img/a/AVvXsEivQTx8vLlnEwRTvXIw41qa4Ac2K7e_4-CFoHU9Es9HzdjgjSlUS5wMhWnbNc9VoLQQCO5MxmHnUM8KzVmorFytCQHgy2SEkhrRjdkKVsCMV32cxb_lP0vx1P6ZClBYjCbddS--mdpwI9Quw-dcNSGDaoXgOHazAuxTu2CScb3Ig4KOU9X-CKehgmeyWw=w572-h230" width="572" /></a></div><div style="text-align: left;"><br /><br /></div></div><div class="separator" style="clear: both; text-align: left;"><span><u><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgIBlugfZR8a0_CfNxTmu9zDKmxl3VQpBUwu11XHed6ZhDW8nhyCkbxKT6fhNUS_dI3p_yz_MpdDNCyaKyVNNsUIBsnmi3GeTJt4Vtf8JuO2MUEaD9F5tKkKktdLO9brZClZfAirl9LRP3VzmcnX6lngTtBiEG0XYN-JbMoF971c-LYfW1gVGe6YtUc3Q" style="clear: left; color: #0000ee; float: left; margin-bottom: 1em; margin-right: 1em;"><img data-original-height="1235" data-original-width="3072" height="231" src="https://blogger.googleusercontent.com/img/a/AVvXsEgIBlugfZR8a0_CfNxTmu9zDKmxl3VQpBUwu11XHed6ZhDW8nhyCkbxKT6fhNUS_dI3p_yz_MpdDNCyaKyVNNsUIBsnmi3GeTJt4Vtf8JuO2MUEaD9F5tKkKktdLO9brZClZfAirl9LRP3VzmcnX6lngTtBiEG0XYN-JbMoF971c-LYfW1gVGe6YtUc3Q=w573-h231" width="573" /></a><div style="clear: left; color: black; float: left; margin-bottom: 1em; margin-right: 1em; text-align: left;"><a href="https://www.artstation.com/artofoz">You can see more on my Artstation</a></div><br /></div></u></span></div><p></p>ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-68748463910670454962020-12-13T21:17:00.002+01:002023-01-03T18:00:49.935+01:003d art tests<p>Recently I did art tests for some domestic companies and decided to put those here. There are three tests that I did in various periods. First one is tactical rifle optical sight in two colors rendered in Substance Painter and high poly render from 3d Coat.</p><div class="separator" style="clear: both; text-align: left;"><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB0ES1aldeco_dV5v5R8wnGGrhCAhDJM5ZIOisbA1DDoSvE-UreR1hxiAebYaUj6yj-lPu_k8mnF7QzFF04GQTRHERBqOjFsUXGMw8vVqbI2dICEwkbJGeWz2n3ddJAdWh7gfSMaoy9tjz/s2614/ElcanSight_black.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2614" data-original-width="1203" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB0ES1aldeco_dV5v5R8wnGGrhCAhDJM5ZIOisbA1DDoSvE-UreR1hxiAebYaUj6yj-lPu_k8mnF7QzFF04GQTRHERBqOjFsUXGMw8vVqbI2dICEwkbJGeWz2n3ddJAdWh7gfSMaoy9tjz/w184-h400/ElcanSight_black.jpg" width="184" /></a></div><div style="text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiovVkIOdDGG9709bgWKf0eq8OMUNdeYKM9__3P-f5ia_kEYYGW6TN6z-QX6cW2Fx8c2-gWh_T0vNAt5oba9WaoAnCLbSoao4OCNcP-kYo_x-WXkxvxIMdle0tKeJrNg-g_dfJPnjrXvtkh/s2614/ElcanSight_military.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2614" data-original-width="1203" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiovVkIOdDGG9709bgWKf0eq8OMUNdeYKM9__3P-f5ia_kEYYGW6TN6z-QX6cW2Fx8c2-gWh_T0vNAt5oba9WaoAnCLbSoao4OCNcP-kYo_x-WXkxvxIMdle0tKeJrNg-g_dfJPnjrXvtkh/w184-h400/ElcanSight_military.jpg" width="184" /></a></div></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1W-2c_ytXcLUHz4vADa7az94_VjHl6z9rL5F3eZo5Gd2SOwrJnmLBZ70Hr7tEKyff_CRqT8EJb8dQAhUhovWNHcR-RGbP-KaF-yNRFFmu5iGRz4GAqeVtAHa0wktOyfrFjAkajOQxWAKV/s1772/ElcanSight_highpoly.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1772" data-original-width="1280" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1W-2c_ytXcLUHz4vADa7az94_VjHl6z9rL5F3eZo5Gd2SOwrJnmLBZ70Hr7tEKyff_CRqT8EJb8dQAhUhovWNHcR-RGbP-KaF-yNRFFmu5iGRz4GAqeVtAHa0wktOyfrFjAkajOQxWAKV/w289-h400/ElcanSight_highpoly.jpg" width="289" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Second one is Sci-fi vehicle called Atlas. I did a little research because I wanted to credit the original author and there was no such information on the concept art that I got for the test. It's created by Adrian Majkrzak, here is the link with exact concept and other works from the same author. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><a href="http://www.ghostorbit.com/personal">http://www.ghostorbit.com/personal</a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT249XushtmwLS4CpS-0bP_4iY_piiUPVGfRHCrl5g5dqPE2F4jK4O0zRg07wLDFj7ONg5qaNqyh0EMvbpqtH8E2tHBkuEoKNIMXSe0u3BUWt9czL_tgRSMoRTEy2Ee7tVQBXliIFpX67T/s2614/Atlas.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2614" data-original-width="1203" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT249XushtmwLS4CpS-0bP_4iY_piiUPVGfRHCrl5g5dqPE2F4jK4O0zRg07wLDFj7ONg5qaNqyh0EMvbpqtH8E2tHBkuEoKNIMXSe0u3BUWt9czL_tgRSMoRTEy2Ee7tVQBXliIFpX67T/w184-h400/Atlas.jpg" width="184" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJGehn4eLqaxD0ZUpQlqyuXW902FQSpjO_jFreg_fgGQOcOckhUUHpbMcWuR3k9-ykGbvsJMLNygizcqEd9ekZE9KMItACXRLvWxieahy_K1vD4fcaqCbIjG7beFC1a1oTzovhKzsCT3sD/s2048/Atlas_coat.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1057" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJGehn4eLqaxD0ZUpQlqyuXW902FQSpjO_jFreg_fgGQOcOckhUUHpbMcWuR3k9-ykGbvsJMLNygizcqEd9ekZE9KMItACXRLvWxieahy_K1vD4fcaqCbIjG7beFC1a1oTzovhKzsCT3sD/w206-h400/Atlas_coat.jpg" width="206" /></a></div><div><br /></div>Last one is model of a Radar Jammer from one game. Anyway, here is my version.<div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><br /></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIH8pDlPxlphJkS3JAVCYE36qjDlt0ISpSvOrYL0lX8q3lC3v6VAHdic7RBXMcHVyhyphenhyphenVuAxtPDd7juhx_0IaD8OLFvp-a1HLY0Q2yXoVuVYS_uVY-6v2k4jRmttb7b86THAGr-Pg6SGdIB/s2614/Jammer_scr.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2614" data-original-width="1203" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIH8pDlPxlphJkS3JAVCYE36qjDlt0ISpSvOrYL0lX8q3lC3v6VAHdic7RBXMcHVyhyphenhyphenVuAxtPDd7juhx_0IaD8OLFvp-a1HLY0Q2yXoVuVYS_uVY-6v2k4jRmttb7b86THAGr-Pg6SGdIB/w184-h400/Jammer_scr.jpg" width="184" /></a></div><div style="text-align: center;"> </div><div style="text-align: center;"><br /></div></div></div>ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-92002678037687739992019-06-04T09:55:00.002+02:002019-10-28T14:54:15.198+01:00RobotsRecently I played Total Annihilation again, maybe 4th time already. It's a game from 1998. It's pretty simple, two robot clans are fighting for predominance until they annihilate opposite side. Then it was a revolutionary game because all units were simple 3d models. A lot of similar games have been made since then but none would keep me awake all night as an original. This model is my version of Zipper, you can check all TA units here.<br />
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<a href="https://totalannihilation.fandom.com/wiki/Category:Total_Annihilation_Units?from=Swatter">https://totalannihilation.fandom.com/wiki/Category:Total_Annihilation_Units?from=Swatter</a><br />
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I like simple references like these, because they give you just basic idea of something and you are free to imagine everything else. My version would have two armor and weapon upgrades. Weapon upgrades are already done, next I'll be working on two other armors. I used 3ds MAX and a lot of 3d Coat, textures are made in Substance Painter, also used SP for weapon renders.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMsD2CRsr7DkVIZkFHMVKgOn9Chyphenhyphen-NYDcJ7Mxccgb3G7TtRQAyUwymUQL0XndBDP7fuHT5DXfZGlljFosMyK2IdqIdHjetEv9HXMmRoM7AdBUeb8j_oOonChuIGu4ZEc_Ma89zMMTFlhr/s1600/zapper_bot_v1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="760" data-original-width="1600" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMsD2CRsr7DkVIZkFHMVKgOn9Chyphenhyphen-NYDcJ7Mxccgb3G7TtRQAyUwymUQL0XndBDP7fuHT5DXfZGlljFosMyK2IdqIdHjetEv9HXMmRoM7AdBUeb8j_oOonChuIGu4ZEc_Ma89zMMTFlhr/s400/zapper_bot_v1.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheGfZDQiH2kg_Xzoq6by2hTLCZIViQYyzZ_IgoUxMUzW8d8WLZrLgSyigjlsjQmR0TroyPkDgNPXAjuvzUW15a5x3_vH-XtpTi9TCKqHB2KmiEBktzL5ewFkihZXEopsZzDamegvlLQxYf/s1600/zapper_guns.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="760" data-original-width="1600" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheGfZDQiH2kg_Xzoq6by2hTLCZIViQYyzZ_IgoUxMUzW8d8WLZrLgSyigjlsjQmR0TroyPkDgNPXAjuvzUW15a5x3_vH-XtpTi9TCKqHB2KmiEBktzL5ewFkihZXEopsZzDamegvlLQxYf/s400/zapper_guns.jpg" width="400" /></a></div>
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Put the video on 720p and loop. I can't find a way to predefined those options.</div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='586' height='700' src='https://www.blogger.com/video.g?token=AD6v5dx_d4M8zZ7NJvKzLQJpiyE8STBzQGYZxqtXBskVyfcVZXK3w9m_wG18wFm3jS6C9pKsXXWaFjv-BVuHjlpGNA' class='b-hbp-video b-uploaded' frameborder='0'></iframe><br />
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Currently I'm working on additional armor. Here are some renders of high poly version from 3d Coat.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyo4oRdyn0xCCFX1cNjmXw_6aXNlgJG_68Sp8OfQ5Z6gTYq4ItjQOWzTehalGClUbvNeEOZPbr_dGv-HJtUojnmhDxTEJhTIAhaFrlYO7d6T-T9DRnGS0h1tT3WP4_VBHQo-yf2J5PQicB/s1600/zapper_armor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="760" data-original-width="1600" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyo4oRdyn0xCCFX1cNjmXw_6aXNlgJG_68Sp8OfQ5Z6gTYq4ItjQOWzTehalGClUbvNeEOZPbr_dGv-HJtUojnmhDxTEJhTIAhaFrlYO7d6T-T9DRnGS0h1tT3WP4_VBHQo-yf2J5PQicB/s400/zapper_armor.jpg" width="400" /></a><br />
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Finally here is a textured model. Not like one above but fusion of some units from Total Annihilation and TA Kingdoms. There is a little story behind this. </div>
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Those robots are in fact mining robots in distant galaxy on the planet that OREX Mining Corporation simply calls Site 13. The ore they dig is dangerous for humans, so there is a limited number of engineers overseeing the excavation process. People who are longer exposed to the unusual activity of the ore, begin to develop a variety of mutations. Unfortunately, for now, there is no known way to reverse the effect of ore on human beings. Mutants thus remain discarded in the Site 13 wasteland.</div>
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Technology is advancing rapidly and competing companies already own a newer generation of robot miners. So OREX has decided to replace the old models with new ones. Due to circumstances, the situation became more complicated for them. </div>
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Although prepared for the simple tasks of excavating, separating and sorting ore, old equipment began to evolve for unknown reasons and became aware of its existence. Everything that is aware that it exists, of course, does not want to cease to exist. Somehow, they knew that when the more perfect models came, they would end up disassembled at some galactic junkyard waiting for recycling.</div>
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So, by some miracle, silent diggers began to organize themselves, use repair shops to improve their performance, build their own war machines, develop new types of robots specializing in their survival. They began to acquire all the essential features of a primitive society, and even resemble a human tribe from the ancient past. They named their tribe, selected a chief, set totems with their sign, divided the tasks to each individual, and readily waited for a new OREX drone shipment which supposed to replace them.</div>
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Here is one of the most numerous and most important pillars of their defense. We can simply call him Warrior.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsBWRFRquNC1k6eJpJ_clLRD7kSDkuo7K2S8XwRUkeXwIVoRXtjcTJbVs9GjDO2ZaheJrtir8blixEquj5Wni0dmamMqqY60klt1VHwdJDSK21wkG40jAHGp3D_2Bq9d9rLRJgPyO3PcmB/s1600/warrior_front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="1072" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsBWRFRquNC1k6eJpJ_clLRD7kSDkuo7K2S8XwRUkeXwIVoRXtjcTJbVs9GjDO2ZaheJrtir8blixEquj5Wni0dmamMqqY60klt1VHwdJDSK21wkG40jAHGp3D_2Bq9d9rLRJgPyO3PcmB/s640/warrior_front.jpg" width="536" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjrT_uxIyErK76erqEwzDXhg_uC2vTZwJ-WiHLJc0IlTuLgNWqmgX2X2md5B59hyphenhyphen6gw9vTthwLBiUh5vhUdpf-0YUHCmMmJFXmwxKnod281ITH4I05uSpNB2TxRXG3AUmq8Pl7SxwaO4Em/s1600/warrior_back.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: right;"><img border="0" data-original-height="1280" data-original-width="1072" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjrT_uxIyErK76erqEwzDXhg_uC2vTZwJ-WiHLJc0IlTuLgNWqmgX2X2md5B59hyphenhyphen6gw9vTthwLBiUh5vhUdpf-0YUHCmMmJFXmwxKnod281ITH4I05uSpNB2TxRXG3AUmq8Pl7SxwaO4Em/s640/warrior_back.jpg" width="536" /></a></div>
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Symbolically crafted from parts of dead miners, the totems of the Metallicus tribe were raised across the entire areas in their control. Their function was not only symbolic, but a system of early warning and defense against potential intruders. It was the kind of network that could communicate with every member of the tribe and alert him to the danger that was coming.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSZjlejjaq8Lgj_ABg20kApdWi8rEibJfwMShSn4IswFyomsAu7W7BDxZ4NY-GJZoyHT2vDGYrgdz9Gxc8wLmx0fX2c1A2h1dOoQXEm7WNcHi_xu0kbJfU1iRjbWu3O2409LxGYh7AjXvE/s1600/totem.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="1072" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSZjlejjaq8Lgj_ABg20kApdWi8rEibJfwMShSn4IswFyomsAu7W7BDxZ4NY-GJZoyHT2vDGYrgdz9Gxc8wLmx0fX2c1A2h1dOoQXEm7WNcHi_xu0kbJfU1iRjbWu3O2409LxGYh7AjXvE/s640/totem.jpg" width="536" /></a></div>
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Processors of the fiercest warriors move into a specially formed detachment of berserkers. Armed to the teeth and equipped with jet pack they're in the true sense the death from above. Two fully upgraded laser rifles alternately firing deadly rays to the target, sharp blades in a rush from heights can penetrate most advanced armors and in the end there are sharp fangs that always win in melee.<br />
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Usually I don't paint over high poly models but this was fun and it gives me some guidelines for further modeling and texture creation. So here is the result.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAkpiimthg5FvACkPVCSar2QvuARV-hOM9H2Hi2bjyG6szVO1PChqQKk4C1UBRk6ZHD-MXJIZ4phiOBH-8SY3zrEwExcO8bRrylCKnYmLTh69u12Yd-T5AAQUS2dG0_G-tvPo_6k2zzI5q/s1600/berserker_preview.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAkpiimthg5FvACkPVCSar2QvuARV-hOM9H2Hi2bjyG6szVO1PChqQKk4C1UBRk6ZHD-MXJIZ4phiOBH-8SY3zrEwExcO8bRrylCKnYmLTh69u12Yd-T5AAQUS2dG0_G-tvPo_6k2zzI5q/s400/berserker_preview.jpg" width="400" /></a></div>
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More is coming soon...</div>
ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-29813495605078879272019-02-27T14:36:00.001+01:002023-01-03T18:06:54.287+01:00Freelance Projects<div class="separator" style="clear: both; text-align: center;">
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Here is some stuff that I worked on before and somehow I forgot to post it on the blog. Three different game projects. First one is Ally & Conquer for BOXI Interactive, a very demanding project where I worked on concept art, 3d models, textures and UI. This game supposed to be something like Call of Duty Heroes, online strategy but I think it never came to life.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaYCN_3L8xmetIecUWEVsp9G0aYz-RENe6Rno7yw2TADnV7Q6qwGSbtsGbhk_M2M149nxiIZJ5aAlHX9q4DvzEUA6E3rB0Wfgtq1PvXrW1hHrkZMNbyBZsGviXm9cqnYwhSVopfKwGdVRC/s1600/hud_v14c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="1136" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaYCN_3L8xmetIecUWEVsp9G0aYz-RENe6Rno7yw2TADnV7Q6qwGSbtsGbhk_M2M149nxiIZJ5aAlHX9q4DvzEUA6E3rB0Wfgtq1PvXrW1hHrkZMNbyBZsGviXm9cqnYwhSVopfKwGdVRC/s400/hud_v14c.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR97QgxLVLVHhTSkFrESKa2FY1RlPyR5CyHYwqyHwQPIZUmeZ9WmdPpHqQG_fPadQat5eFjJBLfU8TOQ_vZDQP_Z6C9nYXQ9Xkurat1U512Li8zdm4rRu1480ugmHAYMyMrv_cAQwKUHVh/s1600/screens.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="975" data-original-width="1600" height="243" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR97QgxLVLVHhTSkFrESKa2FY1RlPyR5CyHYwqyHwQPIZUmeZ9WmdPpHqQG_fPadQat5eFjJBLfU8TOQ_vZDQP_Z6C9nYXQ9Xkurat1U512Li8zdm4rRu1480ugmHAYMyMrv_cAQwKUHVh/s400/screens.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF2DdUU5qtuSNBK0HvdmPwG-k4kcxyO3-thff0BekkGDOFd088HAr5C-ftkH0kKj8IolWmcuxV9imSK3GEkHJ6AyThBdZvz-caz4wNGJc21QsZVV9BNVqbltQF4csl1zPhYayJ9AyCSrVG/s1600/ally%2526conquer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1216" data-original-width="1024" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF2DdUU5qtuSNBK0HvdmPwG-k4kcxyO3-thff0BekkGDOFd088HAr5C-ftkH0kKj8IolWmcuxV9imSK3GEkHJ6AyThBdZvz-caz4wNGJc21QsZVV9BNVqbltQF4csl1zPhYayJ9AyCSrVG/s400/ally%2526conquer.jpg" width="336" /></a></div>
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Second one is Desert Owl's, Space Wars. This game is very much alive and you can try it on<br />
<a href="https://www.spacewars.com/">https://www.spacewars.com/</a><br />
I worked on models and textures for two big space ships and two space stations.<br />
Here I will show only stations.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKd4_-RVKKEfoX0si4hK4ArhlNxCMxATsGe41zlo6x6lhl1j_rza4Tz2tmHLGahHSy3MzeO3mi4YT9LAwF4LXl5YM5R_0Jg4o_fkwN_mDYv8CaTl9dhFb4eb6Yjqajwm9lZN0aVfvuEAxl/s1600/khalah_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKd4_-RVKKEfoX0si4hK4ArhlNxCMxATsGe41zlo6x6lhl1j_rza4Tz2tmHLGahHSy3MzeO3mi4YT9LAwF4LXl5YM5R_0Jg4o_fkwN_mDYv8CaTl9dhFb4eb6Yjqajwm9lZN0aVfvuEAxl/s400/khalah_01.jpg" width="400" /> </a></div>
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Third one is maybe my favorite project that I worked on for One Man Army Games and it's called Death Hand. You can check it here</div>
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<a href="http://www.onemanarmygames.com/dead-hand/">http://www.onemanarmygames.com/dead-hand/</a></div>
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For now, I will put only this render of the one of the game assets, but there will be much more of it later.</div>
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ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-38605232062263794232017-06-27T23:04:00.002+02:002023-01-03T18:02:32.337+01:00GunshipI had an idea for this model for a very long time. It's purpose is to
bring troops to the field and to be air support for them. Other major
condition for this aircraft is to be able to land and take off
vertically. At first it looked like Vertibird from Fallout, <span class="" id="result_box" lang="en"><span class="">whose
design I really like but later I changed the look in to something more
futuristic. Anyway I started to work on high poly model, I didn't liked
it so I gave up. I was looking for references on the Internet, pictures
of some cool and real aircraft and at the end I merged everything into
this. I used 3d Coat a lot for this one and I can say it's very good
piece of software. This is high poly model that is using simple mapping
and materials and some decals. I plan to make low poly version and real
textures, also I will model aircraft interior. </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2CJRJ9mJGdcJwZ26W49FACgv1wnDJ5wt-zNYApkyoCsX-BmwfU3Ts_wl0SlOLCRgbp_vrcQOGMPkAuzhMzUPqsLXYEBL3YFW_PE_xcWeBbhrOpGs5fcPR_cj5yWlgqCEDC0OwiGPaGsg5/s1600/gunship_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1516" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2CJRJ9mJGdcJwZ26W49FACgv1wnDJ5wt-zNYApkyoCsX-BmwfU3Ts_wl0SlOLCRgbp_vrcQOGMPkAuzhMzUPqsLXYEBL3YFW_PE_xcWeBbhrOpGs5fcPR_cj5yWlgqCEDC0OwiGPaGsg5/s400/gunship_01.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCIi26-tIcSl1q5FdsJJAc-GrBWKeLM4mGb1lgmSp1qer9EDJRRCssrx6T1dIx3KIwc2YoqSaSH79gByQuVJLt0eAgveQJj6OrBnOfnIVwD3rAY05utWHCk6PoCt2jqI-5PK1sn-SPUL86/s1600/gunship_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1516" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCIi26-tIcSl1q5FdsJJAc-GrBWKeLM4mGb1lgmSp1qer9EDJRRCssrx6T1dIx3KIwc2YoqSaSH79gByQuVJLt0eAgveQJj6OrBnOfnIVwD3rAY05utWHCk6PoCt2jqI-5PK1sn-SPUL86/s400/gunship_02.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_zjBe79HLZ0L8hdPahTn5N9ivlY_KaYXYWy6yy3lo3WvwfH8C9q_sAaI44VHMAHXo6Jet4gJmiNbsMVFiflXy0Qo4Ko7gP_3hyOQGDYE961VxJRHgzxeBk_nOmYho7g4Lc4dRVedkQqFC/s1600/gunship_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1516" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_zjBe79HLZ0L8hdPahTn5N9ivlY_KaYXYWy6yy3lo3WvwfH8C9q_sAaI44VHMAHXo6Jet4gJmiNbsMVFiflXy0Qo4Ko7gP_3hyOQGDYE961VxJRHgzxeBk_nOmYho7g4Lc4dRVedkQqFC/s400/gunship_03.jpg" width="400" /></a></div>
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Here is one of the guns that is getting out from the aircraft sides. I made this one for the previous version of aircraft so some changes should be made.<br />
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<span class="" id="result_box" lang="en"><span class=""><br /></span></span>ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-66383362933460956942017-05-10T14:18:00.000+02:002017-05-19T01:08:29.663+02:00Comic BookAs I mentioned in the very first post, intention of this blog is to motivate me to continue with traditional and digital drawing, which I neglected for too long, and
to receive constructive criticism and advice for further progress. There are a lot of posts that are not strongly connected to the traditional drawing because of the job that I'm doing so my blog also serves me as a portfolio of my 3d works. Anyway everything is mutually connected with the personal project that I have on my mind for a long time. I'm publishing this here a little earlier than I planned because I registered on one comic page where I hope to get some constructive critique of my work. For now I got only two finished pages and one that needs coloring. Also there are some concepts of characters, weapons and vehicles that will take a part in the next chapter, but I'm still not ready to share it. <br />
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ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-83888039460274369342016-01-14T20:25:00.005+01:002016-04-04T20:32:45.851+02:00One Mutant per DayHow I'm not entirely satisfied with my sculpting skills I decided to practice a little bit. I found some old files before a week ago. Date on the files is 2007. , that's the year when I lost all my work by accident. Don't play with Partition Magic if you don't know how it works. When I realized what happened I tried to recover everything with help of some disk recovery software and I was only half successful. There were really old works from 2002. mostly not modeled good but they could be used as a concepts and ideas for something. Anyway, I searched the archive of 3112 3d files and found some interesting mutant and human faces that I modeled back then. They were all derived from the same base model because all of them had the same error on the back of the neck. I decided to use them as a base mesh for sculpting. It's pretty amazing what you can do from simple old models. Somehow, I have a feeling that some of them will grow in fully developed characters. Next, I'll be practicing on some Cyborgs, there are plenty of them in that old archives. Mixtures of organic and hard surface modeling is always a good thing to practice.<br />
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I'm currently working on one very interesting project which will
definitely improve my skills, especially character sculpting, rigging
and animation. I'm not even close to the end so unfortunately I had to
put my personal project on hold. Anyway I'm happy to have a chance to
collect some more experience that will help me a lot in future. Here is
one guy that I started to work on in January. Seems that he'll get his
body a little later.<br />
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<span id="goog_1724017873"></span><span id="goog_1724017874"></span>ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-90104107956326502042015-11-04T03:09:00.001+01:002016-01-15T02:30:35.534+01:00Tank CrewI'm playing with 3d Coat for some time already. <span class="" id="result_box" lang="en"><span class="hps">I began to</span> <span class="hps">use it</span> <span class="hps">somewhere</span> <span class="hps">at the beginning of</span> <span class="hps">this year. </span></span>I started carefully, making some details for models that I made in MAX, damages, scratches, wrinkles for textile materials and so on. <span class="" id="result_box" lang="en"><span class="hps">Probably would have used it more if I had more free time.</span><span class="hps"> I'm finally </span></span>finished with one project on which I worked for about six months so now I'm back on my private project which I use for learning and experimenting with various new software. I always really wanted to make some serious characters in 3d so I decided to make crew for my tank. I made face and tanker cap and then retopology in 3d Coat. It's very intuitive and user friendly application, you almost don't need tutorials for it. Then I imported everything in MAX and made rest of the stuff there. Later I decided that shirt and glasses need more details so I again played a little bit in 3d Coat. At the end baked everything in MAX. Now follows part that I love the most, texturing. I will probably use 3d Coat also, since Substance Painter is not entirely ready for action. Later, I plan to make entire body, leather jacket, tanker overall, boots and so on, but first I want to see how this will turn out. For now, I'm pretty happy with the result. Entire model has only 8883 polys.<br />
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Here is fully textured version. I used my standard workflow, some parts are painted in Mudbox and completed in Photoshop. At the beginning I tried painting in 3d Coat but materials are just too generic, you can make your own materials, stencils and brushes but I would need some more time to do it so I returned to my well confirmed method of making textures. This particular model uses diffuse, specular, glossiness and reflection mask maps, of course there is normal bump that is already visible on the previous screenshot. <br />
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Below is completed low poly model using baked normal maps. His Tokarev pistol is missing but I'll make one later. It will use his own texture. Altogether it has 26000 polygons.<br />
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Here is textured version. Next I will be working on skeleton and rigging, so he can take some poses.<br />
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One with more details visible.<br />
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<br />ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-68099119765953203072015-10-24T15:09:00.001+02:002019-09-06T00:09:26.134+02:00Sci Fi WeaponsHere are some weapon designs that I'll be needing for my personal project. First I started to draw, but then by chance browsing the references I realized that it will be much faster and at the end more realistic if I would use real weapons and other technology parts from photos. <span class="" id="result_box" lang="en"><span class="hps">Of course</span> <span class="hps">there were</span> <span class="hps">a lot of</span> <span class="hps">adjustments</span> <span class="hps">to make things</span> sit<span class="hps"> in the right position</span><span class="">. Anyway I'm pretty happy with the result. Now when everything is defined it will be much easier to make 3d model and some nice textures.<br /><br />Below the concept is high polygon model of the weapon, and below high poly would be finished low poly model. I used some simple materials just to accent material differences, real textures on low poly model, of course, will be more distinctive. I hope that I'll have more free time to finish all weapons from this concepts. Eventually, watching this first weapon I realized that it looks like some modernized version of VSS Vintorez, so that's how the rifle got a new name in this 3d version. It was also fun to play with logotypes of companies that are producing such weapons.</span></span><br />
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<span class="" id="result_box" lang="en"><span class=""><span class="short_text" id="result_box" lang="en"><span class="">It's been a while since the last post but I'll keep this particular one alive until I make all models from concepts and some extras. I'm updating it with the high poly model of Electro Laser. It uses just simple materials for now. As you can see I made a lot of changes but it still uses the same sporty handle. Other parts are slightly different. A lot of time has passed so new ideas emerged. Anyway I think it looks better this way.</span></span> </span></span><br />
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ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-50718450529835875482015-03-13T21:21:00.000+01:002019-09-06T00:15:27.340+02:00T34/85 Under Different FlagsAfter almost eight months I'm back on my private project. Evolution of ideas is almost usual and it comes with the lapse of time. Like the caption suggests I'll be showing 3d model of T34 tank used by different armies, from WW2 to modern times. I picked only four users that left a mark in the history of my country. Otherwise the list of users of this legendary tank is really long, it was used by over 50 armies across the globe. Even today 27 countries still use it for different purposes such as military reserve or infantry backup vehicles.<br />
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Just a tank has around 30 000 polys, half of it is used by tracks. I made them more detailed because I plan to create some animation with camera close-up on tracks later.<br />
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This one is Soviet original without any additional elements, that part will come later, for now I got only hi poly models(extra barrels on back, ammo boxes, tent roll, field armor,etc.) but I'm still thinking about final appearance. I think it will look like <a href="http://www.network54.com/Forum/47208/thread/1288834920/%26quot%3Bk230%26quot%3B+T34-85+in+Berlin,+white+cross+on+the+turret+or+not-" target="_blank">this one </a>from real photos of that time.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc7G6x6aJFQtlVzXShB1h1mekSx-PMYynjZKyfDIwz1QRGhbmNJACtnxy_pmPvbD0Smg-BxyxQhGA3SovuJyMIlLKZsesrCyJj7pjaOKeHpWeUCgfyiEZymemzlItCWpdo5gxVynLk6jjv/s1600/t34_sov_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc7G6x6aJFQtlVzXShB1h1mekSx-PMYynjZKyfDIwz1QRGhbmNJACtnxy_pmPvbD0Smg-BxyxQhGA3SovuJyMIlLKZsesrCyJj7pjaOKeHpWeUCgfyiEZymemzlItCWpdo5gxVynLk6jjv/s1600/t34_sov_01.jpg" width="400" /></a></div>
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Every tank will have extra machine gun on the turret, characteristic for army to which it belongs. For now I got only model of M2 Browning without texture which you can check in the post below.<br />
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Other variants will come soon.<br />
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Here is additional machine gun that will be mounted on the turret of Soviet version. DT(<i>Degtyaryova Tankovy</i>) is in fact the main machine gun installed inside the T34 tank. My version uses original sight that was used inside tank, it probably doesn't make sense outside but it looks kind of cool. Original DTs mounted on turret of T 26 tanks looked like <a href="http://www.o5m6.de/degtyarev_dt.html" target="_blank">this</a> and had been used as a anti-aircraft machine gun. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjauznadhXfxemZ5t6DxrxJL_HAU9Z2vWu6_rdUWSk0lwmPrGR5Unr22-vuiVijBuIxueFyFWdlKP4ljdv_AdpIucjrxpYmQn7nsLeVDgK9rVPmakus4ZEhd_YOsLBeGINvPdZWndtAWtNd/s1600/DT_hi_01a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjauznadhXfxemZ5t6DxrxJL_HAU9Z2vWu6_rdUWSk0lwmPrGR5Unr22-vuiVijBuIxueFyFWdlKP4ljdv_AdpIucjrxpYmQn7nsLeVDgK9rVPmakus4ZEhd_YOsLBeGINvPdZWndtAWtNd/s1600/DT_hi_01a.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6waXcYCgOsIfZqX2XhGuruFI-6cEGJM9snuzZhjDGWk-LdrxIxZrgb6aVdyXAvcb2PrbJRHqXRjBlXvf3UxuDaodAMNNeOi6beut2LFiOUhkx_c5hcWZCqsFsOo3hvf302xr9vPJljOxj/s1600/DT_hi_01b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6waXcYCgOsIfZqX2XhGuruFI-6cEGJM9snuzZhjDGWk-LdrxIxZrgb6aVdyXAvcb2PrbJRHqXRjBlXvf3UxuDaodAMNNeOi6beut2LFiOUhkx_c5hcWZCqsFsOo3hvf302xr9vPJljOxj/s1600/DT_hi_01b.jpg" width="400" /></a></div>
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Here is textured low poly model of DT. Model has 14032 polygons. Second one is anti aircraft version.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS5LUmIMw9GLw8-cU63aS5i77UdJAA3uC-XnAmgNSTmUlE_xlKShmI27V0n_WDx7P98Z7UaK9jAgmTJA7SWZ6hVDZZFBj1DGBQon-Nn1AKeJuKE-DQqHT4sFntBXkJ4kaqPlvJHZCHM9pe/s1600/DT_hi_02a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS5LUmIMw9GLw8-cU63aS5i77UdJAA3uC-XnAmgNSTmUlE_xlKShmI27V0n_WDx7P98Z7UaK9jAgmTJA7SWZ6hVDZZFBj1DGBQon-Nn1AKeJuKE-DQqHT4sFntBXkJ4kaqPlvJHZCHM9pe/s400/DT_hi_02a.jpg" width="400" /> </a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE-sOeWjsYY5ZeOARivN2AN-16ECLQUjx14VB-7k7aVYWTVYJl8UM_DOMr05Gs1skRWDJWupZKL05Oszq1hWM048BVtSWXif6sOuOO0trpT3JXjr5mJqP3JGtMQaOsIxpAABbQbMhaBi7U/s1600/DT_hi_02b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE-sOeWjsYY5ZeOARivN2AN-16ECLQUjx14VB-7k7aVYWTVYJl8UM_DOMr05Gs1skRWDJWupZKL05Oszq1hWM048BVtSWXif6sOuOO0trpT3JXjr5mJqP3JGtMQaOsIxpAABbQbMhaBi7U/s400/DT_hi_02b.jpg" width="400" /></a></div>
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You can also check textured M2 Browning for Croatian version...</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRCl98aOOaTPtgKPu818NGwUzdoyZzOeAkNli231eiw2MAqY2f9XocCXwE_CfpenSr_riiTWYfXCZgxRMgkZfk6gaJPWF7HWu6SC04VGIU-CclQ8XIlb8b2LEhnQsvBD0a1HnqyMN4yClZ/s1600/M2_02a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRCl98aOOaTPtgKPu818NGwUzdoyZzOeAkNli231eiw2MAqY2f9XocCXwE_CfpenSr_riiTWYfXCZgxRMgkZfk6gaJPWF7HWu6SC04VGIU-CclQ8XIlb8b2LEhnQsvBD0a1HnqyMN4yClZ/s400/M2_02a.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGL51bTgv3GJTPnUwA3sW1cftmHEBWec0UJnUQEriIJddMwOugVJttP4JQ2JSc6LpSPze6EXUoLeoyjq1xMnP3XBLfT2UWoOU9CbIbwU8EGnR78oDhzrywwRGRG72tm0nxlW_-oNdDJTQz/s1600/t34_m2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGL51bTgv3GJTPnUwA3sW1cftmHEBWec0UJnUQEriIJddMwOugVJttP4JQ2JSc6LpSPze6EXUoLeoyjq1xMnP3XBLfT2UWoOU9CbIbwU8EGnR78oDhzrywwRGRG72tm0nxlW_-oNdDJTQz/s400/t34_m2.jpg" width="400" /></a></div>
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...and whole tank with additional equipment.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDDJvy2brAAcrURV6dniRt0mAOVphnEOlUY_r-50v-Rr25aui76IdV2onxpHh3sbsRrjDl3ws7F1moFMnK_8JiPmChJbcH2E2InquYq9az3QUEqKl5KUUkPf9DAlD6n3Tv_DPWMbsQdlSA/s1600/t34_cro_06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDDJvy2brAAcrURV6dniRt0mAOVphnEOlUY_r-50v-Rr25aui76IdV2onxpHh3sbsRrjDl3ws7F1moFMnK_8JiPmChJbcH2E2InquYq9az3QUEqKl5KUUkPf9DAlD6n3Tv_DPWMbsQdlSA/s400/t34_cro_06.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyyRSRZ0VfI69R3YYQFejznUvC_cXH5dn_itoP_8UcfgYWZEd1EYDEq5lRGrTmST7lg1xBCQkJpOVZigs0eEMsZuFp1mymA-2V1emQUu16WcPZKoV8zj6Jn4DfBmbRFkDIjlPKzn-jll1U/s1600/t34_cro_05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyyRSRZ0VfI69R3YYQFejznUvC_cXH5dn_itoP_8UcfgYWZEd1EYDEq5lRGrTmST7lg1xBCQkJpOVZigs0eEMsZuFp1mymA-2V1emQUu16WcPZKoV8zj6Jn4DfBmbRFkDIjlPKzn-jll1U/s400/t34_cro_05.jpg" width="400" /></a></div>
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Final textures made in Substance Painter.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgpBNT83m5XolhL6k7jjP2wk6pMjK5fh3dmkWd8_XaO3c60m6EXaO9JjxJUEehVDhtPxevMpaOblzwLmy6U0Z4w7WhNakHQ8VFf0Z4H1UTRNv9rtNUGhJcQy39iCJMZ-J5tVSQlDLEAXhs/s1600/t34_croatian_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgpBNT83m5XolhL6k7jjP2wk6pMjK5fh3dmkWd8_XaO3c60m6EXaO9JjxJUEehVDhtPxevMpaOblzwLmy6U0Z4w7WhNakHQ8VFf0Z4H1UTRNv9rtNUGhJcQy39iCJMZ-J5tVSQlDLEAXhs/s400/t34_croatian_01.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDOEfYMiV6UZjD3A1S47Zj1bqkBB2JNoa1lqwmAg8-793d-yOyCnyqwMcKc1Gt08U66xubPvuerZxJBeLOejh_uO6rGfmCMSNbH9mJEDIaf62dS8h60CyzaMOXozA62oX3rOdsDnOjChuB/s1600/t34_croatian_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1600" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDOEfYMiV6UZjD3A1S47Zj1bqkBB2JNoa1lqwmAg8-793d-yOyCnyqwMcKc1Gt08U66xubPvuerZxJBeLOejh_uO6rGfmCMSNbH9mJEDIaf62dS8h60CyzaMOXozA62oX3rOdsDnOjChuB/s400/t34_croatian_03.jpg" width="400" /></a></div>
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At last, here is a Soviet version with shaped charges metal fence "bed springs armor" like on the reference photo above. I also added two reflector lights which were used on T26 tanks in combination with anti aircraft DT machinegun. </div>
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Yesterday I found one very interesting and promising texture painting software, Substance painter. How I don't really like my DT machine gun texture I decided to retexture it in this new application. When I was done and finally happy with the result I realized that I can't do much with my new texture. I tried to export it into PS layers but what I got was unusable, so I decided to make some nice render and soon I found out that this isn't possible either. Anyway, good old Print Screen never disappoints. It's obvious that this really nice piece of software is still in developing process and I <span class="short_text" id="result_box" lang="en"><span class="hps">sincerely</span></span> hope that it will be fully functional soon. Here is the result.</div>
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This is final retexture of DT machine gun in Substance Painter.<br />
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ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-42887997617677671572014-03-28T20:43:00.001+01:002014-07-18T17:46:56.249+02:00Private Mech ProjectA lot of time passed since last post. Here is something new that I started approximately two months ago in my free time and I don't have much of it. It is inspired with number of old and new games featuring robots and Mechs or Wanzers(probably because of german Panzers, anyway it's pretty stupid name) as they call them in Front Mission. I meant to put it in some short animation instead of new demoreel, but I'll see what will I do. Here are few screenshots. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0T5UrURB0MkpmHqZBIF8oyU3W2d_X0zEJD5Bju5WwPwPv5Elw39O2xHMae9iEAGMD-PPBOompp5gWpO4Nf64rFPGpQSb2TukRCu6n0pP3sAQYbT4bErUNY8rdpswWUsYA8epYchG_CprV/s1600/AO.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0T5UrURB0MkpmHqZBIF8oyU3W2d_X0zEJD5Bju5WwPwPv5Elw39O2xHMae9iEAGMD-PPBOompp5gWpO4Nf64rFPGpQSb2TukRCu6n0pP3sAQYbT4bErUNY8rdpswWUsYA8epYchG_CprV/s1600/AO.jpg" height="155" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF0qOCt-tsqH1kIVM7RtiAXFRpCYS-NcpPz2dy5OG1szsdhsWEZRSyAHHKJuPnjsvOEcj3wKjLzuRmhObc_DIXdsk82BYQuRUAW_dMud5UHKMkfYtRINo7K0kbKHY6aUrHsfKWD-SNI_Ok/s1600/normal_bump.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF0qOCt-tsqH1kIVM7RtiAXFRpCYS-NcpPz2dy5OG1szsdhsWEZRSyAHHKJuPnjsvOEcj3wKjLzuRmhObc_DIXdsk82BYQuRUAW_dMud5UHKMkfYtRINo7K0kbKHY6aUrHsfKWD-SNI_Ok/s1600/normal_bump.jpg" height="320" width="293" /></a></div>
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Above it's low-poly model, but now I realized that I want to make it really
cool and good looking so I decided to make high-poly version and then bake all
normals to new low-poly model. I haven't worked a lot this way so I hope that this project will help me to overcome the workflow. Currently I'm modeling mech arm with guns. I added many new details.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLVCE8B7utqUFwGPwsi_Z7Rrs-x74WUwQ5yFQJn2NOydydvnPNnajRUkyKnz-g1rzmvCGg8Sx7F5m3vM0_G1v7RZpiSvKYv0EPkxZ2Q9q8Mta-24-TaGALQc0naF6B2JtJ99bFjNXY5LU8/s1600/guns01a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLVCE8B7utqUFwGPwsi_Z7Rrs-x74WUwQ5yFQJn2NOydydvnPNnajRUkyKnz-g1rzmvCGg8Sx7F5m3vM0_G1v7RZpiSvKYv0EPkxZ2Q9q8Mta-24-TaGALQc0naF6B2JtJ99bFjNXY5LU8/s1600/guns01a.jpg" height="180" width="320" /></a></div>
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Here is more of it. It's not part of the same model, but it is part of the same project. Now I have some free time and I hope that I will finish even one of these two models completely. High-poly version of T-34 tank is almost done, I plan to add more detail on sandbags in Mudbox. This particular T-34/85 was in fact used by Croatian forces in Yugoslav wars and real one looks something liked this:<br />
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<a href="http://www.militaryphotos.net/forums/album.php?albumid=2203&attachmentid=201666">http://www.militaryphotos.net/forums/album.php?albumid=2203&attachmentid=201666</a><br />
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There is better picture, somewhere on the Internet, but I can't find it right now. I like these two even more, nice painted, real models are even better reference than photos. They look so real and cool, almost post-apocalyptic with all that additional rubber armor, colored barrels and sandbags. <br />
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<a href="http://www.militarymodelling.com/sites/1/images/member_albums/36448/426493.jpg">http://www.militarymodelling.com/sites/1/images/member_albums/36448/426493.jpg</a><br />
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<a href="http://coldemons.blogspot.com/2012/10/demon-from-croatia-t-3485.html">http://coldemons.blogspot.com/2012/10/demon-from-croatia-t-3485.html</a><br />
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When you start to search for references you find out that there are many really cool vehicles that you will like to model, for now here is model of M2 Browning and some screenshots of T-34/85.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOgQBTBqGowDZ4AU5ri-kRSUStBlymYfLbUVK6l1ZsRxxftdDp9gGTdHV0GW35oC4UN-EQTGeMDBU2fWvjosYKwPltWC3xPwGJS1wKC9dhC6w2GZnBFAleLvalofa-kZTApZrIaD5D-oHs/s1600/M2_01a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOgQBTBqGowDZ4AU5ri-kRSUStBlymYfLbUVK6l1ZsRxxftdDp9gGTdHV0GW35oC4UN-EQTGeMDBU2fWvjosYKwPltWC3xPwGJS1wKC9dhC6w2GZnBFAleLvalofa-kZTApZrIaD5D-oHs/s1600/M2_01a.jpg" height="180" width="320" /> </a></div>
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Hi poly Mech version is finally finished. <br />
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ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-21898546422716613332013-12-03T17:49:00.001+01:002014-10-04T11:44:33.834+02:00Game ArtHere are some screens from one interesting, upcoming, IOS game. For now post is showing some of the buildings that will appear in the game, but will be updated with all game vehicle concepts and models soon. You can check some vehicles and character models on my 3d homepage. <br />
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<a href="http://gfx-storage.com/" target="_blank"> http://gfx-storage.com/</a><br />
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I had a lot of fun creating all that stuff and I really enjoyed in cooperation with guys from Alienmob. Can't wait for game to be finished at last, to see how all that things look together and interact with each other. <br />
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More buildings...<br />
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This one is showing all game vehicles, from early sketches offering three various options for every vehicle to colored concepts and finally 3d models.<br />
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Here is link to game web page if someone wants to try it. For now it is still beta version.<br />
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<a href="http://www.alienmob.com/">http://www.alienmob.com/</a><br />
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You can also check the game trailer. It's simple video made in AE with materials used in game.<br />
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<a href="http://www.youtube.com/watch?v=GVJH399fdMk">http://www.youtube.com/watch?v=GVJH399fdMk </a><br />
<br />ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-18186699064551707122013-10-31T00:40:00.002+01:002023-01-03T18:05:07.224+01:00WolfensteinSince new popular games look almost real, not leaving anything to player imagination, I found them not that interesting as old ones, especially legendary ones. I went so far into the gaming past and found many interesting concepts of playing <span class="" id="result_box" lang="en"><span class="hps"> that are</span> <span class="hps">nowadays</span> <span class="hps">almost</span> <span class="hps">extinct. </span></span><span class="" id="result_box" lang="en"><span class="hps">Of course</span> <span class="hps">there're</span> as well <span class="hps">those</span> <span class="hps">genres</span> <span class="hps">that are</span> <span class="hps">now generally</span> <span class="hps">accepted. We could say that such genres are pioneers and ancestors of todays games. </span></span><span class="short_text" id="result_box" lang="en"><span class="hps">One such</span> <span class="hps">is Wolfenstein which started in fact 1981 on Apple II and Commodore 64 and it looked really simple.</span></span><span class="short_text" id="result_box" lang="en"><span class="hps"> Castle Wolfenstein inspired Wolfenstein 3d, which was released 1992. There is good page about <a href="http://mygaming.co.za/news/features/53689-wolfenstein-through-the-ages.html" target="_blank">Wolfenstein through ages</a>. It helped to popularize FPS and is of great significance for todays shooters. It's interesting that I loved to play Wolf, but I'm not particularly interested in Call of Duty or Battlefield, or even new Wolfenstein versions. Old one was really simple game, with no serious story, you are escaping from heavily guarded nazi prison, you start barefooted with knife and advancing through the similar looking, but different levels. All that </span></span><span class="" id="result_box" lang="en"><span class="hps">had</span> <span class="hps">its own charm</span> <span class="hps">and</span> <span class="hps">it left a</span> <span class="hps">lot of things to </span><span class="hps">imagination. However, </span></span><span class="short_text" id="result_box" lang="en"><span class="hps">today, </span><span class="hps">people</span> <span class="hps">are taught</span> <span class="hps">to</span> <span class="hps">better graphics so they rather play remakes than original game. Me as well, so I found one really interesting, good quality remake,<a href="http://www.moddb.com/games/wolfram" target="_blank"> Wolfram</a>. </span></span><span class="" id="result_box" lang="en"><span class="hps">I</span> <span class="hps">had fun</span> <span class="hps">for a while</span><span class="">, and soon</span> <span class="hps">came to the</span> <span class="hps">end of the game</span><span class="">. It's pretty short, but I think that makers are just testing their new engine, so they made just first episode. My only complaint is that enemies in game look like some modern soldiers, only with swastika on their arms, so I decided to create cartoon versions of soldiers from original game. Here is the result.</span></span><br />
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<span class="" id="result_box" lang="en"><span class=""> </span></span><span class="" id="result_box" lang="en"><span class="">And one in the game environment...</span></span><br />
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<span class="" id="result_box" lang="en"><span class="">...naturally here is also William B.J. Blazkowicz with some of his friends, ready to take care of these nazi guys.</span></span><br />
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<span class="" id="result_box" lang="en"><span class=""><br /></span></span>ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com1tag:blogger.com,1999:blog-2630360078821994242.post-988650359632467592013-10-08T12:11:00.003+02:002013-10-08T12:52:57.595+02:00Comics HeroThis is illustration for book cover. It's only half finished, without shadows and it's not colored. However, it's rejected so I can put it on my blog. Apparently there is no visual issues, OK, maybe there is a few, problem is more related to content, precisely to symbols of existing comic heroes that this guy is wearing. Anyway, it was good exercise and even rest from daily 3d job. I just started to enjoy it, but now I must go back to 3d again. For month or two, when one interesting game will already be out, I'll put part of concepts and images of finished models here, to see other cool stuff from game, you'll have to play the game yourself.<br />
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<br />ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-65625276970097642852013-06-30T03:28:00.000+02:002014-01-03T18:30:30.264+01:00KnightsToday we are witnesses of many different interpretations of history. Everything is <span class="short_text" id="result_box" lang="en"><span class="hps">available</span> <span class="hps">to everyone. People write books, make films, documentaries, computer games. They are very often inspired with some historical events. But they are often changing some facts in order to make it more attractive to their audience. Especially </span></span><span class="short_text" id="result_box" lang="en"><span class="hps">appearance and character of some </span></span><span class="short_text" id="result_box" lang="en"><span class="hps">historical figures. (</span></span><span class="" id="result_box" lang="en"><span class="hps">I do not want</span> <span class="hps">to mention</span> <span class="hps">politicians</span> <span class="hps">and their</span> </span>reassessment of<span class="" id="result_box" lang="en"><span class="hps"> history</span></span>.)<span class="" id="result_box" lang="en"><span class="hps"> Others again are</span> <span class="hps">not bothered</span> <span class="hps">to connect</span> <span class="hps">the characters</span> <span class="hps">who lived</span> <span class="hps">in the span of</span> <span class="hps">500 years from each other. It's a distant history, so what it's just entertainment, they said, so I'm wondering how would it be that someone in the future make a mix of everything from the 10th century until its time. </span></span><span class="" id="result_box" lang="en"><span class="hps"><span class="" id="result_box" lang="en"><span class="hps">Would it be possible</span> <span class="hps">that some of the</span> <span class="hps">knights wore</span> <span class="hps">gas masks</span><span class="">?</span></span> Is it possible that more informations is in fact less of correct informations? </span></span><span class="" id="result_box" lang="en"><span class="hps">Well</span><span class="">, I think it</span> <span class="hps">makes no sense</span> <span class="hps">to fret</span><span class="">, there will be</span> <span class="hps">a lot of fun</span> <span class="hps">for sure.</span></span><span class="" id="result_box" lang="en"><span class="hps"></span></span><br />
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<span class="" id="result_box" lang="en"><span class="hps">Here is rough sketch and final sketch before painting...</span></span><br />
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I'm not entirely satisfied with this one, but it will serve well as reference for one other illustration that I have in mind. Everything is defined here, atmosphere, colors and motive so when I'll be working on that other image I can focus only on correcting mistakes that I made here (both knights are left-handed for example, hands must be more anatomically correct) and on increasing overall attractiveness(maybe more massive fight would look better than this isolated sequence).<br />
<span class="" id="result_box" lang="en"><span class="hps"><br /></span></span>ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-61503234547748217502013-06-17T18:07:00.000+02:002013-06-20T02:44:16.697+02:00Sci fi maidenDuring the weekend I caught a bit of time and had fun with Autodesk SketchBook. I use it for some time because my tablet is acting weird in Photoshop. First, I had a problem with animated splash, double clicks and couple of other things. I found solution on forums for it. I updated my driver and nothing changed, then I basically turned off everything in pen & tablet and wacom preferences menu, but three or two second lagging in PS still remained. Here are some links that can help you if you have problems with your tablet. Maybe it will work for you.<br />
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<a href="http://shanemarksanimation.wordpress.com/2011/01/27/fixing-pen-tablet-stroke-lag-in-photoshop-or-other-apps-in-windows-7/">http://shanemarksanimation.wordpress.com/2011/01/27/fixing-pen-tablet-stroke-lag-in-photoshop-or-other-apps-in-windows-7/</a><br />
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<a href="http://cghub.com/forum/showthread.php?t=1981">http://cghub.com/forum/showthread.php?t=1981</a><br />
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SketchBook is getting better and better, and there is no lagging at all, It's working nice and smooth, like every serious graphic software should. I even made some brushes of my own and tested them on this image, although, because of final touch, some effects, blending modes, etc. I had to go back to PS. <br />
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<br />ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-23669280140386386072013-02-27T06:08:00.000+01:002013-02-27T06:08:44.546+01:00Another illustrationHere is another illustration for a book. I decided not to copy other people styles and use already proven one on last illustration. Probably would evolve and become more and more special during the time. I worked a lot on this one. First sketch doesn't even look like this. It's in fact just part of the larger picture that I later cropped and made this one. Flying vehicle is 3d model that I made before, huh, five years already, so I decided to use it as a reference. I changed some parts and added container. Same is with city in the back. There is a few different versions of this illustration. One is without puppets eye in crow's beak, and other without green and blue colors <span class="short_text" id="result_box" lang="en"><span class="hps">with yellow</span> <span class="hps">prevailing.</span></span><br />
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<span class="short_text" id="result_box" lang="en"><span class="hps"><br /></span></span>ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-42251901581446910622013-02-01T01:41:00.001+01:002013-07-15T08:43:15.006+02:00Experimental<div class="separator" style="clear: both; text-align: center;">
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I'm looking for ideal style for book illustration. It should be a little, not to much <span class="short_text" id="result_box" lang="en"><span class="hps">psychedelic</span></span> and unreal, like old comics, simple, with clear definition of shapes, not like most of todays concept arts, low detailed and blurry. I'm still experimenting, so any suggestion is welcome. I think that <span class="st">"Le Vagabond des Limbes", should be great reference for future illustrations. BTW It's one of my favorite comics from childhood. Didn't understood a thing, but I really enjoyed the illustrations of Mr.</span><span class="st"> Julio Ribera. It's interesting that "The Vagabond of Limbo" is translated <a href="http://hr.wikipedia.org/wiki/Aster_Blistok" target="_blank">Aster Blistok</a> on Croatian and I have no idea what that means, has something with "stars" and "shine". Probably is translation of his name </span><span class="st">Axel Moonshine, but not literally, more </span><span class="st"><span class="short_text" id="result_box" lang="en"><span class="hps">in the spirit</span> <span class="hps">of the Croatian language</span></span>. Unfortunately there is not much of it on the internet, probably I should try harder to find it, but here is one cover, just to get the<a href="http://www.comics.org/issue/768662/cover/4/" target="_blank"> picture</a>. Anyway, here is my first and opening illustration. Didn't used any of mentioned references, just tried to get something different. I'm not completely satisfied with it, something is wrong here. Maybe these hunters should be somewhere in the middle of picture, don't really know. In fact I'm satisfied with first part of the picture, lizard and tree, and far back, this tower-like rock. </span><br />
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ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-3685782559781033072013-01-04T14:59:00.000+01:002016-01-15T02:36:10.958+01:00Mr. RhinoEarlier I wrote that I have a lot job to do, so here is part of what I have been doing during that time. This is concept art and some renders of well armored humanoid rhinoceros, specially designed to promote and symbolize strength and quality of Rhino App.net client. Also <span class="" id="result_box" lang="en"><span class="hps">I think he</span> <span class="hps">would not mind</span> <span class="hps">to show up</span> <span class="hps">in some</span> <span class="hps">action</span> <span class="hps">computer game,</span> <span class="hps">in which,</span> he would cut down evil enemies with <span class="hps">his</span> <span class="hps">light sphere</span>.<span class="hps"> On far right of concept art </span></span><span class="" id="result_box" lang="en"><span class="hps"><span class="short_text" id="result_box" lang="en"><span class="hps">is shown</span> <span class="hps">how</span> <span class="hps">to</span> <span class="hps">relax</span> <span class="hps">after a</span> <span class="hps">hard</span> <span class="hps">fight.</span></span></span></span><br />
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<span class="" id="result_box" lang="en"><span class="hps"> </span></span><span class="" id="result_box" lang="en"><span class="hps">3d version is modeled in 3d studio MAX, detailed and partly textured in Mudbox and of course good old Photoshop.</span></span><br />
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Final image done in After Effects since I found it more efficient than PS even for still image when it comes to compositing of previously rendered layers. Also in AE, you can use more interesting effects. </div>
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ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com2tag:blogger.com,1999:blog-2630360078821994242.post-72354147176006350012012-11-24T13:35:00.003+01:002012-11-24T14:44:24.286+01:00Legionaries<div class="separator" style="clear: both; text-align: center;">
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<span class="short_text" id="result_box" lang="en"><span class="hps">I have a lot of work lately, so I haven't</span> <span class="hps">posted</span> <span class="hps">anything</span> <span class="hps">for a month. I stopped all my private projects, Manta 3d model for example and also some concepts arts. Here is some older stuff. In fact I started it before, but </span></span><span class="short_text" id="result_box" lang="en"><span class="hps"><span class="short_text" id="result_box" lang="en"><span class="hps">I caught</span> <span class="hps">a bit of time</span> <span class="hps">today while</span> <span class="hps">rendering some other job and finished him. </span></span>There was another guy in battle suit on this picture, but I had to cut him out because he is in a form of sketch.</span></span><span class="" id="result_box" lang="en"><span class="hps"> I'll put</span> <span class="hps">that guy later</span> <span class="hps">when I have</span> <span class="hps">more time</span> <span class="hps">to complete it.<br /></span></span><br />
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<span class="" id="result_box" lang="en"><span class="hps"><br /></span></span>ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-50050601104122216752012-10-27T01:45:00.004+02:002023-01-03T18:03:52.276+01:00Opel Manta WIP<span class="" id="result_box" lang="en"><span class="hps">Lately I've</span> <span class="hps">moved away</span> <span class="hps">a bit</span> <span class="hps">from the</span> <span class="hps">drawing and</span> <span class="hps">began a</span> <span class="hps">3D project</span>. Just to remind my self of modeling in 3ds Max. My biggest paranoia is that I will forget something very useful what i used to know.</span> Since I was a kid I really liked this car and it looks so cool even today. I would say that Manta is something like german version of Ford Mustang or Ford Falcon from Australia (better known because of Mad Max movie). I plan to create it really detailed, inside of the car, maybe even machine. Also there will be two versions, normal one and one in apocalyptic style, don't know yet, I'm pretty far from ending now. I'm still collecting references, it's difficult to find some real good in higher resolution, not to mention blueprints, I hardly found this blueprints that are visible on the screen, they're very low resolution and slightly pixelated, I edited them in PS to have something that I can use. <span class="short_text" id="result_box" lang="en"><span class="hps">Otherwise there is a</span> <span class="hps">newer version</span> <span class="hps">of Opel Manta from eighties, it's also cool, but not as one from </span></span><span class="short_text" id="result_box" lang="en"><span class="hps">seventies. Maybe I'll do that newer version later. </span></span><span class="" id="result_box" lang="en"><span class="hps">Texture is</span> <span class="hps">more</span> <span class="hps">for fun</span><span class="">, to</span> <span class="hps">evoke the</span> <span class="hps">working atmosphere</span> <span class="hps">as</span> <span class="hps">in a garage</span>.</span><br />
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<span class="short_text" id="result_box" lang="en"><span class="hps">I fixed some errors in shape of the car, especially the rear part. Here are some screens of details that I'm working on. </span></span><span class="short_text" id="result_box" lang="en"><span class="hps">Axles and</span> <span class="hps">suspension</span><span class="">, drive shaft, chassis and cage, made from bars. I really don't know anything about cars, but I'm trying to model all this things as close as possible. </span></span><br />
<span class="" id="result_box" lang="en"><span class="hps">I copied</span> <span class="hps">the</span> <span class="hps">references</span>, but <span class="hps">I soon</span> <span class="hps">became</span> <span class="hps">very frustrated</span> <span class="hps">as</span> <span class="hps">I do not understand</span> <span class="hps">how all these</span> <span class="hps">things work.</span> <span class="hps">It is much easier</span> <span class="hps">to model something,</span> <span class="hps">when you know</span> <span class="hps"></span></span><span class="" id="result_box" lang="en"><span class="hps"><span class="short_text" id="result_box" lang="en"><span class="hps">what is the practical</span> <span class="hps">application of </span></span></span></span><span class="" id="result_box" lang="en"><span class="hps"><span class="short_text" id="result_box" lang="en"><span class="hps"><span class="short_text" id="result_box" lang="en"><span class="hps">individual parts</span></span></span></span></span><span class="hps">.</span> <span class="hps">I think I'll</span> <span class="hps">have to</span> <span class="hps">get some</span> <span class="hps">online manual for</span> </span><span class="short_text" id="result_box" lang="en"><span class="hps">mechanics. Never is too late to learn something new.</span></span><br />
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ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com11tag:blogger.com,1999:blog-2630360078821994242.post-58804306352148512832012-10-18T23:46:00.000+02:002013-07-15T08:47:12.552+02:00Weird animalsI planned to draw more technology stuff, but sometimes things are not going as I planned. You have some crazy idea and you must immediately put it on screen, so here it is, weird cross between pig, Texas longhorn and camel. Here is also a bent old granny in role of a cattle-breeder. <span class="short_text" id="result_box" lang="en"><span class="hps">Both will</span> <span class="hps">be a perfect</span> <span class="hps">fit</span></span> in a post-apocalyptic world.<br />
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ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-90490959037674754332012-10-03T03:04:00.001+02:002012-10-18T21:09:54.432+02:00Mutant bladesI don't really like fantasy genre, but lately I started to read Michael Moorcocks Elric of Melnibone, well, it's not so bad, it's kind of fun despite some <span class="short_text" id="result_box" lang="en"><span class="hps">inconsistencies and naive, strange overturns even for that kind of literature. Book has been trigger and made me more open for such a genre. Now I'm playing really good PC fantasy RPG, it's not much different from other bestselling fantasy crap, but in some way I like it, it is even inspiring for me, helps me to develop new ideas. So here it is, something that I took from fantasy world and adjusted to my own. <span class="short_text" id="result_box" lang="en"><span class="hps">It even has</span> <span class="hps">its own</span> <span class="hps">little story.</span></span></span></span><br />
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Bigger image of blade bearer with his own story.<br />
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Behold!! Double blades armed dwarf. He is not a joke!!<br />
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This was just a small digression, back to the machines now.<br />
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ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-40265845212714718142012-09-26T22:53:00.001+02:002012-09-27T02:05:58.721+02:00Demo Reel 2012My 3d work from past 3 years, at last I managed to collect some things which are worth enough to put them into demo reel. There is couple of new stuff too, TAM truck presentation, few freelance projects and at the end, hardware render of my work for PC and mobile games.<br />
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Poor quality one from my web page<br />
<span class="userContent"><a href="http://gfx-storage.com/gfx_shreel.html">http://gfx-storage.com/gfx_shreel.html</a><br /><br />Better quality directly from vimeo</span><span class="userContent"> </span><br />
<span class="userContent"><a href="https://vimeo.com/50237831" rel="nofollow nofollow" target="_blank">https://vimeo.com/50237831</a></span><br />
<br />ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0tag:blogger.com,1999:blog-2630360078821994242.post-36543621531998661592012-09-18T21:46:00.000+02:002012-10-27T02:15:00.816+02:00ResultsI'll post some of exercise results here. Just <span class="short_text" id="result_box" lang="en"><span class="hps">a few</span> <span class="hps">of them, that</span> <span class="hps">I'm relatively</span> <span class="hps">satisfied with. First one is flying transport vehicle which is result of compound objects in perspective exercise. Should work like a Sikorsky Skycrane but with VTOL jet engines. Below is the city that I tried to draw as a background, but in half I asked my self: " What the hell are you doing, you should practice, not lose time on some detail that would not even be visible", so I decided to create some quick background. I'm still on compound objects and I'll practice to draw pieces of technology which I think are the best for that degree of practice. </span></span><br />
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<span class="short_text" id="result_box" lang="en"><span class="hps">I recently ran on the Paul Richards page where he explains the process of designing a new things through thumbnailing, he is very talented and busy man, just take a look at portfolio, and it's really fun to read his advices. </span></span><br />
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<a href="http://www.autodestruct.com/thumbwar.htm"><span class="short_text" id="result_box" lang="en"><span class="hps">http://www.autodestruct.com/thumbwar.htm</span></span></a><br />
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<span class="short_text" id="result_box" lang="en"><span class="hps">How I'm still practicing, I decided to </span></span><span class="short_text" id="result_box" lang="en"><span class="hps"><span class="short_text" id="result_box" lang="en"><span class="hps">apply</span> <span class="hps">learned lessons</span></span>, here are some of my thumbs for new flying vehicle that I need for personal project. </span></span><br />
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Couldn't resist new idea, Thief bot's older brother the Para-bot. Here is just basic sketch about his behaviour, 1st sketch represent him thrown from the aircraft, then he is flying, using jetpack, some rough landing and rise up. Maybe I'll add some more detail later. <br />
<span class="short_text" id="result_box" lang="en"><span class="hps"><span id="goog_1170937881"></span><span id="goog_1170937882"></span><br /></span></span>
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<span class="short_text" id="result_box" lang="en"><span class="hps"><span id="goog_1170937881">Para-bot updated, final look is defined.</span></span></span><br />
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ArtOfOzhttp://www.blogger.com/profile/07636677833073627058noreply@blogger.com0