Wednesday 26 September 2012

Demo Reel 2012

My 3d work from past 3 years, at last I managed to collect some things which are worth enough to put them into demo reel. There is couple of new stuff too, TAM truck presentation, few freelance projects and at the end, hardware render of my work for PC and mobile games.

Poor quality one from my web page
http://gfx-storage.com/gfx_shreel.html

Better quality directly from vimeo
 
https://vimeo.com/50237831

Tuesday 18 September 2012

Results

I'll post some of exercise results here. Just a few of them, that I'm relatively satisfied with. First one is flying transport vehicle which is result of compound objects in perspective exercise. Should work like a Sikorsky Skycrane but with VTOL jet engines. Below is the city that I tried to draw as a background, but in half I asked my self: " What the hell are you doing, you should practice, not lose time on some detail that would not even be visible", so I decided to create some quick background. I'm still on compound objects and I'll practice to draw pieces of technology which I think are the best for that degree of practice.



I recently ran on the Paul Richards page where he explains the process of designing a new things through thumbnailing, he is very talented and busy man, just take a look at portfolio, and it's really fun to read his advices. 

http://www.autodestruct.com/thumbwar.htm

How I'm still practicing, I decided to apply learned lessons, here are some of my thumbs for new flying vehicle that I need for personal project.



Couldn't resist new idea, Thief bot's older brother the Para-bot. Here is just basic sketch about his behaviour, 1st sketch represent him thrown from the aircraft, then he is flying, using jetpack, some rough landing and rise up. Maybe I'll add some more detail later.



Para-bot updated, final look is defined.

Monday 10 September 2012

A lot of practice waits for me

Some honest people helped me to realize my mistakes when drawing. Currently I'm practicing drawing of objects in various perspectives. I approached to this problem seriously and divided practices to five different degrees. First, primitive objects in perspective, compound objects in different perspectives, technical objects, from vehicles to sci-fi humanoid robots, then figure and gesture of a human body, animals, and at the end interaction between bodies, probably the best example for that is sport, especially team sports as handball or football.

I discovered cool online application that can help amateur and self-taught persons, as I am. You can practice gesture and posing, lighting too. Here's a link

http://www.pixelovely.com/gesture/figuredrawing.php

I ran on this relaxing video, maybe it's off topic and not really style that I'm chasing but it shows great painting knowledge through simplicity of shapes and colors. Well, I like this music also.

http://www.youtube.com/watch?v=UyMUgZr5TvE

More about the painter

http://www.wikipaintings.org/en/yiannis-moralis