Here are some stylized models that I made through my freelance years. I don't remember exactly which model was for which project. I don't have everything archived on the computer I'm currently using, so I'll have to look for more on my old computers.
Friday, 3 July 2026
Sunday, 24 August 2025
Various models that I made for Gamepires
These are some of the models I've worked on that can currently be found in the survival game Scum. Some are also published on my Artstation, so I will not publish them here on the blog.
https://www.artstation.com/artofoz
These are some of the first models I made for Scum back in 2021.
This is improvised mine detector...
...and another one based on real military mine detectors.
Supressors for Kar 98 and Mosin rifle.
Sunday, 25 December 2022
Volkswagen Golf Mk2 & Lada Niva based cars
Finally I can post one of the vehicles that I worked on for open world survival game Scum. The vehicle is modular and you can upgrade it as you wish. You can either find a wreck and assemble it yourself to a functional car or buy a car from the dealer in the outpost.
Sunday, 13 December 2020
3d art tests
Recently I did art tests for some domestic companies and decided to put those here. There are three tests that I did in various periods. First one is tactical rifle optical sight in two colors rendered in Substance Painter and high poly render from 3d Coat.
Tuesday, 4 June 2019
Robots
https://totalannihilation.fandom.com/wiki/Category:Total_Annihilation_Units?from=Swatter
I like simple references like these, because they give you just basic idea of something and you are free to imagine everything else. My version would have two armor and weapon upgrades. Weapon upgrades are already done, next I'll be working on two other armors. I used 3ds MAX and a lot of 3d Coat, textures are made in Substance Painter, also used SP for weapon renders.

Processors of the fiercest warriors move into a specially formed detachment of berserkers. Armed to the teeth and equipped with jet pack they're in the true sense the death from above. Two fully upgraded laser rifles alternately firing deadly rays to the target, sharp blades in a rush from heights can penetrate most advanced armors and in the end there are sharp fangs that always win in melee.
Usually I don't paint over high poly models but this was fun and it gives me some guidelines for further modeling and texture creation. So here is the result.
Wednesday, 27 February 2019
Freelance Projects
Second one is Desert Owl's, Space Wars. This game is very much alive and you can try it on
https://www.spacewars.com/
I worked on models and textures for two big space ships and two space stations.
Here I will show only stations.























