Saturday, 24 October 2015

Sci Fi Weapons

Here are some weapon designs that I'll be needing for my personal project. First I started to draw, but then by chance browsing the references I realized that it will be much faster and at the end more realistic if I would use real weapons and other technology parts from photos. Of course there were a lot of adjustments to make things sit in the right position. Anyway I'm pretty happy with the result. Now when everything is defined it will be much easier to make 3d model and some nice textures.

Below the concept is high polygon model of the weapon, and below high poly would be finished low poly model. I used some simple materials just to accent material differences, real textures on low poly model, of course, will be more distinctive. I hope that I'll have more free time to finish all weapons from this concepts. Eventually, watching this first weapon I realized that it looks  like some modernized version of VSS Vintorez, so that's how the rifle got a new name in this 3d version. It was also fun to play with logotypes of companies that are producing such weapons.


It's been a while since the last post but I'll keep this particular one alive until I make all models from concepts and some extras. I'm updating it with the high poly model of Electro Laser. It uses just simple materials for now. As you can see I made a lot of changes but it still uses the same sporty handle. Other parts are slightly different. A lot of time has passed so new ideas emerged. Anyway I think it looks better this way.





Friday, 13 March 2015

T34/85 Under Different Flags

After almost eight months I'm back on my private project. Evolution of ideas is almost usual and it comes with the lapse of time. Like the caption suggests I'll be showing 3d model of T34 tank used by different armies, from WW2 to modern times. I picked only four users that left a mark in the history of my country. Otherwise the list of users of this legendary tank is really long, it was used by over 50 armies across the globe. Even today 27 countries still use it for different purposes such as military reserve or infantry backup vehicles.

Just a tank has around 30 000 polys, half of it is used by tracks. I made them more detailed because I plan to create some animation with camera close-up on tracks later.

This one is Soviet original  without any additional elements, that part will come later, for now I got only hi poly models(extra barrels on back, ammo boxes, tent roll, field armor,etc.) but I'm still thinking about final appearance. I think it will look like this one from real photos of that time.


Every tank will have extra machine gun on the turret, characteristic for army to which it belongs. For now I got only model of M2 Browning without texture which you can check in the post below.

Other variants will come soon.

Here is additional machine gun that will be mounted on the turret of Soviet version. DT(Degtyaryova Tankovy) is in fact the main machine gun installed inside the T34 tank. My version uses original sight that was used inside tank, it probably doesn't make sense outside but it looks kind of cool. Original DTs mounted on turret of T 26 tanks looked like this and had been used as a anti-aircraft machine gun.


Here is textured low poly model of DT.  Model has 14032 polygons. Second one is anti aircraft version.


You can also check textured M2 Browning for Croatian version...


...and whole tank with additional equipment.


Final textures made in Substance Painter.


At last, here is a Soviet version with shaped charges metal fence "bed springs armor" like on the reference photo above. I also added two reflector lights which were used on T26 tanks in combination with anti aircraft DT machinegun.



Yesterday I found one very interesting and promising texture painting software, Substance painter. How I don't really like my DT machine gun texture I decided to retexture it in this new application. When I was done and finally happy with the result I realized that I can't do much with my new texture. I tried to export it into PS layers but what I got was unusable, so I decided to make some nice render and soon I found out that this isn't possible either. Anyway, good old Print Screen never disappoints.  It's obvious that this really nice piece of software is still in developing process and I sincerely hope that it will be fully functional soon. Here is the result.


This is final retexture of DT machine gun in Substance Painter.


Friday, 28 March 2014

Private Mech Project

A lot of time passed since last post. Here is something new that I started approximately two months ago in my free time and I don't have much of it. It is inspired with number of old and new games featuring robots and Mechs or Wanzers(probably because of german Panzers, anyway it's pretty stupid name) as they call them in Front Mission. I meant to put it in some short animation instead of new demoreel, but I'll see what will I do. Here are few screenshots.



Above it's low-poly model, but now I realized that I want to make it really cool and good looking so I decided to make high-poly version and then bake all normals to new low-poly model. I haven't worked a lot this way so I hope that this project will help me to overcome the workflow. Currently I'm modeling mech arm with guns. I added many new details.



Here is more of it. It's not part of the same model, but it is part of the same project. Now I have some free time and I hope that I will finish even one of these two models completely. High-poly version of T-34 tank is almost done, I plan to add more detail on sandbags in Mudbox. This particular T-34/85 was in fact used by Croatian forces in Yugoslav wars and real one looks something liked this:

http://www.militaryphotos.net/forums/album.php?albumid=2203&attachmentid=201666

There is better picture, somewhere on the Internet, but I can't find it right now. I like these two even more, nice painted, real models are even better reference than photos. They look so real and cool, almost post-apocalyptic with all that additional rubber armor, colored barrels and sandbags.

http://www.militarymodelling.com/sites/1/images/member_albums/36448/426493.jpg

http://coldemons.blogspot.com/2012/10/demon-from-croatia-t-3485.html

When you start to search for references you find out that there are many really cool vehicles that you will like to model, for now here is model of M2 Browning and some screenshots of T-34/85.






Hi poly Mech version is finally finished.



Tuesday, 3 December 2013

Game Art

Here are some screens from one interesting, upcoming, IOS game. For now post is showing some of the buildings that will appear in the game, but will be updated with all game vehicle concepts and models soon. You can check some vehicles and character models on my 3d homepage.

 http://gfx-storage.com/

I had a lot of fun creating all that stuff and I really enjoyed in cooperation with guys from Alienmob. Can't wait for game to be finished at last, to see how all that things look together and interact with each other.


More buildings...


This one is showing all game vehicles, from early sketches offering three various options for every vehicle to colored concepts and finally 3d models.


Here is link to game web page if someone wants to try it. For now it is still beta version.

http://www.alienmob.com/

You can also check the game trailer. It's simple video made in AE with materials used in game.

http://www.youtube.com/watch?v=GVJH399fdMk